

Weapon: Emerald (+9% Critical Strike Damage to Vulnerable Enemies).Skills deal up to 10- 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

In addition, killing an enemy with Earth skills replenishes your active Earthen Bulwark’s Barrier. The duration of Earthern Bulwark is increased by 6 seconds. Restore 1-4 resources of your Primary Resource when you Crowd Control an enemy.Ĭore Skills deal an additional 6.0-8.0% damage for each active Companion. Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. Tornadoes knock back enemies, and lightning strikes wildly, dealing 52% damage.Ĭataclysm’s duration is increased by 2 seconds. Your Critically Strike Chance is increased by 20% against enemies strangled by Poison Creeper.įorm a hurricane around you that deals 97% damage to surrounding enemies over 8 seconds.Įnemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.Įnemies who are in Hurricane’s radius have their damage reduced by 20%.Ī massive storm follows you for 8 seconds. Poison Creeper’s Immobilize duration is increased by 1 second. Vines strangle all surrounding enemies, immobilizing them for 2 seconds and poisoning them for 90% damage over 2 seconds. The winds rapidly expand, Knocking Back enemies and dealing 30% damage.Įnemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.Įnemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. Lightning Storm gains 1 additional lightning strike. The size of your Lightning Storm is preserved for 4 seconds after channeling. Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.Ĭonjure a growing lightning storm that deals 40% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. You gain a 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
