

In addition, every input can be remapped to a different button. Control Customization: The game allows players to complete quick time events with a single button-press switch the Sprint, Aim, and map zoom controls to toggle mode and change the command to close audio and video logs to a tap rather than having to hold down the button.Colorblind Mode: Preset color adjustments support Protanopia (Red Weak), Deuteranopia (Green Weak), and Tritanopia (Blue Weak), and color contrast levels can be adjusted.Menu Options: Menus can be narrated, with adjustable narration volume.Represents Game In Development YOUR GAME, YOUR CHOICEįirst, the game offers an extensive array of customization options with some fine-grained control. Of course, Motive being Motive, meeting expectations is just a starting point, so this new Dead Space sets out to build on standards in some key ways. Things like subtitles, menu narration, control-remapping, and the like are pretty much expected now, so we wanted to make sure the remake aligns with today’s highest standards.” But the game came out 15 years ago, when accessibility features were less common.

“ Dead Space is a classic that changed how horror games were perceived when it was released,” says Lead Senior Experience Designer Christian Cimon, “so it made sense to revive that game and share it with a whole new generation. When the team at Motive™ set out to remake Dead Space™, they knew they wanted to ensure the game could be played and enjoyed by as many people as possible. Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack News Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack NewsĪccessibility and Player Choice in Dead Space Learn how Motive is innovating to allow even more players to enjoy Dead Space™. Accessibility and Player Choice in Dead Space
